FatCast #16: Rise Of The FatCast

It’s that time again! A brand new FatCast, the first in 4 whole months – and the first of many… yes, it’s the RISE OF THE FATCAST.

In this episode Dave, Matt and Sam talk about bad-Nazi’s (are there any other kind? We find out some were worse than others!), random celebrity encounters, modern obsession with the word RISE and some GAMES!

We hope you enjoy it, give it a listen (especially if you’ve never tried us before!) and let us know what you think – click the link to stream or download:

Review-Valiant Hearts: The Great War

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Pope John Paul II said, whilst making an impassioned speech to the Italian Corps. Diplomatique, “War is not always inevitable, it is always a defeat for humanity”, and of the many wars waged across the expanse of human history, there are none for which this appeal is as applicable, as it is to the two Great Wars through which human suffering was taken to its furthest possible extreme. With this is mind, and with 2014 being the centenary of the start of the First World War, Ubisoft Montpellier has seen fit to remind us of the senseless violence, the human cost, of the war between 1914 and 1918 with its UbiArt framework powered, Valiant Hearts: The Great War.

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The Weight of Expectations… and Souls

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Expectations are a dangerous thing, especially in videogames, just ask the likes of Bungie or Valve. Bungie struggled to maintain the high standard set for themselves with Halo: Combat Evolved – the game that launched the original Xbox – famously revealing how after a year into development of Halo 2 they had to scrap their entire graphics engine as well as large sections of the game. As for Valve, after having released Half-Life 2 in November 2004 to universal acclaim, we’re yet to hear any official news on the inevitable Half-Life 3, almost ten years on.

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Review: Warface (Xbox 360)

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Crytek make their debut into the free to play market with the release of their stylish FPS, Warface. Yet the arena of the military shooter is a very crowded one, and outside of the interesting co-operative elements that-at least in part-define it, does Crytek’s latest do enough to drag your attention away from the game’s big budget brethren?

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A Mass Effect Prequel Would Be a Big Mistake

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I love Mass Effect. When the original was first unveiled way back in 2005, it was one the game that had me most excited about the (then) next-generation of gaming. Having been a fan of BioWare previously, and in particular their genre-defining Knights of the Old Republic, I couldn’t wait to see what they could do with their own Star Wars. Three games later, I wasn’t disappointed. While there are some that disliked (and still dislike) the trilogy’s ending, for me, the Mass Effect series is the pinnacle of gaming in its short span thus far. I prefer to think of them as slices of one whole, perfect package, and now I want more. But I don’t want more of the same – I want something radical, fresh and new from this universe. And what I definitely don’t want, is a prequel.

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