Pope John Paul II said, whilst making an impassioned speech to the Italian Corps. Diplomatique, “War is not always inevitable, it is always a defeat for humanity”, and of the many wars waged across the expanse of human history, there are none for which this appeal is as applicable, as it is to the two Great Wars through which human suffering was taken to its furthest possible extreme. With this is mind, and with 2014 being the centenary of the start of the First World War, Ubisoft Montpellier has seen fit to remind us of the senseless violence, the human cost, of the war between 1914 and 1918 with its UbiArt framework powered, Valiant Hearts: The Great War.
Can Ubisoft’s long-gestating open world espionage revenge title ‘hack it’? Sorry, that was inexcusable. L33t hacker extraordinaire Matt Reynolds delves into Chicago’s hi tech underworld to find out…
Love it or hate it, Assassin’s Creed is back – this time with added pirates! After the franchise stumbled with the disappointing Assassin’s Creed 3 last year, does Edward Kenway steady the ship? It’s a pirates life for reviewer Dave Green… Continue reading
Have you ever sat on the sofa, office chair or throne staring into the screen of your television or monitor as no games spin in your PC or Console tray, quietly waiting for a perfect reality and your dream game to appear? Let us step into this zany, creative world where a Utopian games developer has stepped forward to conform to your every need. What do we want from games? Rory Mullan investigates… Continue reading
E3 is just around the corner and it promises to be the best in recent years. With Sony working from a position of strength, Microsoft looking to win gamers over, Nintendo ready to unleash their cast of stars and the third parties looking to build for a new generation we’re in for an exciting time. Don’t forget the vibrant and interesting PC scene either – we haven’t! Join us then as we look at all the parties involved, starting with Sony who we expect to put the PS4 front and center… Continue reading
The next Xbox. You have heard that before. After years of waiting, we finally get a glimpse at MicroSoft’s new Eden. Let us all be false Shepards and lead the mystery away (Booker DeWitt style!), shall we? Continue reading
As we continue to celebrate the forthcoming release of BioShock Infinite, this weeks Friday Feeling takes a look at the strongest of the strong sequels. We’re only looking at 2nd entries in this feature but we’re confident you’ll agree…
E3 2012. There’s one name on everybody’s lips. Watch_Dogs. Ubisoft had a show-stealer on its hands. What was this demo that had taken the gaming world by surprise and left everyone wanting more? Rumour was rampant; It’s a next-generation game. It’s a futuristic Assassin’s Creed. It was a tech demo. It’s a current-generation game. Fast forward to February 20th 2013 and the PS4 reveal. There’s one name on everybody’s lips.
It’s Watch_Dogs. Continue reading
As you might have heard in our latest FatCast, Matt Reynolds really doesn’t like Far Cry 3. In fact, he thinks Far Cry 2 is much better and he’s going to tell you why…
Far Cry 3 was my most anticipated game of 2012. Having attended the Eurogamer Expo in September and played a frankly stunning PC build of the game, I couldn’t wait. They had given me a timed play session of fifteen minutes, during which I could do as I pleased. I began in the Rakyat village and made my way to the first radio tower. I climbed to the top, marvelling at the miles of lush vegetation stretching as far as the eye can see. ‘My god,’ I thought; ‘I can’t wait to see what they have in store for me in the rest of the game’.
Well, it turns out that what they had in store was a steaming pile of HORSESHIT. Continue reading
In Part 2 of our PS4 reveal feature, Matt Reynolds delves into what we all wanted to see and talks games…
With the much-anticipated description of the new console out-of-the-way it was time for journalists and public alike to get a glimpse into what true, next generation gaming was going to look like. First up were Guerilla Studios with Killzone: Shadow Fall. Setting a trend that would continue throughout the event, and most probably the whole generation; the Killzone sequel shied away from a numerical fixture and instead made use of a subtitle. Developers are seemingly keen to emphasise that this is the start of a brand new era in gaming; leaving behind the trilogies of the last gen. The game looks absolutely stunning; to see it in motion is to see the future of console graphics power. A gameplay walkthrough that started on a dropship flying through an enormous city before settling on a rooftop, witnessing a terrorist attack and then enduring a hectic shootout; the game is pure orgasm for the eyeballs. The only worry stems from the hard fact that this is still just a generic FPS and graphics aside it brings nothing new to the table. We still haven’t forgotten the Killzone debacle from a few years back either – will the finished article actually look this good? Time will tell.