The Weight of Expectations… and Souls


Expectations are a dangerous thing, especially in videogames, just ask the likes of Bungie or Valve. Bungie struggled to maintain the high standard set for themselves with Halo: Combat Evolved – the game that launched the original Xbox – famously revealing how after a year into development of Halo 2 they had to scrap their entire graphics engine as well as large sections of the game. As for Valve, after having released Half-Life 2 in November 2004 to universal acclaim, we’re yet to hear any official news on the inevitable Half-Life 3, almost ten years on.

Continue reading

Morality in Videogames



With videogame storytelling getting more and more sophisticated, how are the developers of today tackling the thorny issue of morality and freedom of choice? David Rodoy consults his moral compass and heads off in search of answers…

Continue reading

Review – Dark Souls II (PS3, 360)


New community member David Rodoy dons his battered armour; bids farewell to the sun and enters the forboding world of Drangleic for his Dark Souls II review. Dark Souls II: Dark Harder…

Continue reading

FatCast 10 “Fishy Tales”

Yes, the “boyz” are back in town with FatCast 10… and something smells Fishy.

Fish is on the agenda in a big way from Atlantean super-men to Phil Fish to what’s for dinner. Oh, and we talk some videogames too.

Yes! GamesCom and something called GTA V are just around the corner, and the team dig in with relish. We also tackle some rather bizarre listener questions…

All that and more in an EPIC FatCast; download, stream, follow, share and listen to it (and our previous episodes) here:


Follow us on Twitter and like us on Facebook so you never miss an update.

Feature: What Do We Want From Games?


Have you ever sat on the sofa, office chair or throne staring into the screen of your television or monitor as no games spin in your PC or Console tray, quietly waiting for a perfect reality and your dream game to appear? Let us step into this zany, creative world where a Utopian games developer has stepped forward to conform to your every need. What do we want from games? Rory Mullan investigates… Continue reading

FATcast 03: Bionicle of War

Snake is proud to deliver to you FATcast 01.

Snake is proud to deliver to you FATcast 03

The Low Fat Gaming team returns on another FatCast! This week the guys tell us their darkest secrets about Dark Souls, hate on Max Payne 3, reveal which Lord of the Rings character they’d be and find some troubling merchandise in Australia…

All this and more inside – download it here!

Review: Tomb Raider

Lara's new adventure has been drawing praise from all quarters.

Lara’s new adventure has been drawing praise from all quarters.

The Tomb Raider series has long been in need of a reboot. Back in the halcyon days of the original Playstation, the first game was a revelation; a real showcase of what the machine could do and an introduction to a true videogame icon – Lara Croft. This was made all the more prominent by the fact she was a female protagonist – a rarity back in 1996. The game fed into the hunger for adventure and exploration many gamers craved, and was home to many iconic moments. Sadly; the franchise moved further and further away from the simplicity of the original in favour of bigger storylines; bigger characters; bigger breasts. Tomb Raider as a brand began to diminish, eclipsed by the brand of Lara herself – culminating in the buxom explorer’s appearance on the cover of Time magazine. For a while, she became videogames; simultaneously managing to drag the once fringe pastime into the public consciousness and cement the average person’s image of the ‘gamer’ as a fat, sweaty virgin drooling in their basement over posters of old pixel-tits. Continue reading

Community: Dark Souls

People love Dark Souls.  It challenges you, pushes you, hurts you and kicks you when you’re down.  Yet most importantly it entertains and enthralls us.  We love it and we always come back for more.  Community member John Gilbert tells us why…


Controllers thrown, walls punched and more cursing than a rap album. Welcome to Dark Souls.

Published in late 2011 by Namco Bandai Games, Dark Souls delivers an infuriating yet, satisfying experience. The game starts with an entertaining small introduction that does little to explain what is to come.  From start to finish you are given no map and no guidelines – nothing but a sword ashield and your own curiosity to explore the twisted yet breathtaking world of Lordran. Continue reading