Community: GTA Chinatown Wars

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Grand Theft Auto 5 is easily the most anticipated title left in this current generation. We can’t wait. Neither can community man Luke Kennedy, who takes a look back at handheld curio Grand Theft Auto: Chinatown Wars and wonders how much of its influence we’ll see in GTA V

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The cruel, black humoured GTA arrived, drive-by shooting style, into the safe suburbia of Nintendo. Mario, Yoshi, all those colourful characters wondered what the urban beat ruminating in the distance was. They did not know that Huang, our green jacket protagonist, would not comply to the squeaky contemporary world. He simply wasn’t apt to the naive characters. A sub-machine gun held in his hand more comfortably than a mushroom ever could. The gritty, violent, cel-shaded masterpiece emitted a crime world in the frame of the Nintendo DS that Nintendo accepted reluctantly.

Liberty City. A bustling metropolitan that consisted of dark characters and even darker humour. The dialogue spied elements of American society in a satirical manner: a Rockstar trademark. Animations and comic-like drawings gave us a cruel image of the competent, claustrophobic world. Fans will fondly remember closing down the screen and hearing some remark retorted in the accent of a New Yorker. The colour pallet created such an astonishing looking game, and then the smart move of adding the black outline was a bold artistic direction. GTA CW isn’t a soft edged adventure so apt for Nintendo; it’s a sharp-edged money grabber by any means possible.

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The attraction doesn’t just lie in the world for Nintendo fans however. GTA CW fully utilises the touch capabilities. I fucking loved dealing drugs. Dealing drugs has never been so much fun and responsive. The physical touch of the bag to open the inventory and the dialogue based on the buyers nationality was a truly fantastic integration into the Nintendo sphere. As if crime wasn’t enjoyable enough, Rockstar Leeds ability to implement touch interaction onto stealing, gambling, bomb-making that made Luigi shake in his shiny boots. The trade purchasing of arms from Ammu-nation, the maximizing of profit by getting messages from Larry or Pedro. The user interface and the comprehensive navigation made switching and taking, fun and easy. Will will see similiar systems integrated into GTA V? Likely, though without the touchy-feely angle.

Even the simplistic combat made everyone in Nintendo land fear the GTA tie in. The various choice and satisfaction of the weapons made killing tres facile. Top down view slicing and gunning was reminiscent of the originals, occurring in the ever engaging missions. The missions didn’t require the oh so save the princess deviation. You were killing with real world things and GTA never apologised for its excessive violence. It never said sorry for its portrayal of an ever declining group of humans who only believed in survival and money. The diversity of missions picked up where GTA IV had plummeted. You were doing various things: collecting salvage, cheating in races, burning, bombing, all again with the execution of quick touching and fast combat. ”It is not in the jumping on a creature that defeats it; but simply the request of a superior with criminal motives to blow its brains out”- Quote from some Professor.

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The availability of GTA on a DS was the attraction. All the details and things the game included was just plain fun; it was involving and required precision. But it wasn’t just its intimidating presence, it’s the difference from the locals. Imagine the white suburbia of Nintendo. Mario waters his garden, Princess Peach sits out in the sun sipping at ice tea. Luigi, Yoshi and Link all play volleyball. The all are fearful though. Even Bowser. The dark, drug infested apartment, residing in the center of their ever monotone existence offers a high like no other. What do you think the apartment represents?

– Luke Kennedy.

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