Deus Ex Human Revolution. A brave restart of one of the most revered franchises is gaming history. We voted it as the 3rd best game of the last generation. Rory Mullan explains why…
Christians put their faith in God, Muslims put their faith in Allah, Scientologists put their in some weird space ship thing (as far as I can tell); but I, I put my faith in Deus Ex: Human Revolution. I want to marry this game. Before I sail out to international waters, let me tell you why.
Remember Resident Evil 6. Let that sink right on in. Capcom – at risk of being left in the dust – desperately tried to redesign its flagship title. Christ, that backfired didn’t it? I know you’ve heard it before, but imagine the challenge Eidos faced with rebooting Deus Ex. Revered as the greatest game of all time by many, loved by almost all – it signaled a new way to play games! But, after even I myself was worried, Eidos came through for us. And this wasn’t some half-arsed attempt to redefine a classic, it was a triumphant victory. It is loyal to an experience that is over 10 years old, but still feels more fresh than most titles on the market.
The stealth, (climbs to the top of a tall building); THE STEALTH! Smoother then silk and more reactive than putting baking soda in vinegar. Sneaking through the Sarif Manufacturing Plant, the Picus Media Building and the Pangu are some of the most intense experiences I have ever had. It’s extremely accessible, but maintains LAYERS of systems, subsystems and sub-subsystems. It’s so engrossing that it makes you forget you’re playing a game, and makes you think you’re in real state of affair.
Not only this, but the augmentations are AMAZING. Apparently; in the future, getting a robotic arm or neural chip will be all the rage (the more wacky conspiracy theorists will probably point out that neural chips are already inside you or something, but that is beside the point). Jesus Christ, making your perfect robot man is engaging. Do you want to be a stealth specialist? No worries; tactical cloak has you sorted! Want to massacre large groups of civilians? Easy; snag yourself the Typhoon system! Pesky thugs disputing your stroll around Detroit? No problem; stab them in the chest with your arm-swords!
Have you even seen the film Blade Runner? That film had a nice art style. A really fucking nice art style. It still influences popular culture today, just look at Prey 2. Deus Ex: Human Revolution had an artistic direction that not only is instantly recognisable (under the legendary direction of Jonathan Jacques-Belletête), but innovative. Human Revolution’s school of artistic thought separates it from the monstrous, grey first person shooters that dominate today’s video game market. It’s like putting on a baseball cap when the only thing the world wears is a cowboy hat, and Christ, what a baseball cap it is.
Deus Ex: Human Revolution compliments an amazing article style with an almost perfect example of immersion – which is extremely impressive considering the futuristic, innovative setting. It doesn’t matter if you are rattling around a ghetto or a science lab, Eidos have absolutely nailed that fabled “lived-in” feel. It isn’t like they just chucked some boxes or some rubbish against a wall, they really thought about how they should design their future. Not only the aesthetics; the computers and PDAs flesh out an incredibly engaging world with background info on geopolitics, climate change, social-economics and the development of robotic arms.
What does it mean to be human? What is the price we pay for supposed evolution? Deus Ex: Human Revolution is not afraid to tackle some seriously heavy themes. Do you know when hippies are exposed to something they deem eye-opening they say: “woah man”? That was basically me at every turn. The writers efficaciously wrap up these engrossing themes in systems of sophisticated characterisation. It is clear that for the get-go Eidos had a strong focus on developing characters, not costumes. What is this bloke’s plan? Why did he say that?
And don’t even get me started on the soundtrack. It ain’t no trashy dubstep produced by tapping a spacebar three times in a dark room (Skrillex, I’m looking at you), it’s a fresh, glorious sound. Combing a modern techno tune with holy singing, it succeeds in weaving the cyberpunk world together – emphasising the clash between the new and old worlds.
In conclusion, if I was Ted from How I Met Your Mother the show would be called How I Met Your Game. No matter what you do, you can not argue with the pure quality that is Deus Ex: Human Revolution. It is the best game of this generation by far. Best game ever? I don’t believe so, I know so.
C’mon Eidos, give me a sequel!
– Rory Mullan. He’s on Twitter you know? @thenomadprophet